Viewing 6 posts - 1 through 6 (of 6 total)
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  • #28540
    telemaxx
    telemaxx
    Participant

    BTW, einen Bitte habe ich auch noch, Tobias:
    VTM stellt Linien auf dem PC, anders als unter Android, sehr dünn da.
    Das lässt sich beheben, wenn ich in Deinen Styles die “rendertheme” Zeile ändere und ein base-stroke-width=”2.0″ anhänge:
    rendertheme xmlns="http://mapsforge.org/renderTheme" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://mapsforge.org/renderTheme https://raw.githubusercontent.com/mapsforge/mapsforge/master/resources/renderTheme.xsd" version="4" map-background-outside="#EEEEEE" map-background="#F8F8F8" base-stroke-width="2.0"

    Könntest du base-stroke-width=”1.0″ schon mit einbauen? Ist zwar der default Wert, aber lässt sich dann leichter anpassen, wenn es schon drinnen steht.

    Beste Grüße,
    Thomas

    • This topic was modified 3 months, 1 week ago by telemaxx telemaxx.
    • This topic was modified 3 months, 1 week ago by Tobias Tobias.
    #28557
    Emux
    Emux
    Participant

    VTM stellt Linien auf dem PC, anders als unter Android, sehr dünn da.

    Have you checked latest VTM or Cruiser GL ?
    That case should be greatly improved by now.

    #28571
    telemaxx
    telemaxx
    Participant

    yes vtm 0.11.1
    i have hard coded:

    UserScale = 2.50f;
    TextScale = 0.75f;

    looks good, now problem.

    i only asked tobias to include base-stroke-width=”1.0″ into the themes, so it easier to edit just the value.
    and have not to remember how the keyword was.

    #28578
    Tobias
    Tobias
    Moderator

    I’m not sure that it makes sense to change something (and have to test it that it won’t change rendering for all other use cases) as long as VTM compatibility is off in many ways, see the attached screen shots. I couldn’t even get the same map section in the same scale.

    Developer of Elevate mapstyle

    #28586
    Emux
    Emux
    Participant

    It’s important to compare fixed zoom levels, as VTM has continuous scaling and the zoom levels are “derived” from it.

    Can see #217 for a detailed discussion and how to properly compare the two map engines using the “Go to” tool and the fixed zoom levels.

    For example the attached images show exactly the same area.

    #28591
    Tobias
    Tobias
    Moderator

    Thanks Emux, I was used from normal Cruiser that the mousewheel snaps to the zoom level, which isn’t the case with GL. Here are now exact screenshots, a least the cliffs are a bit better.

    Developer of Elevate mapstyle

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